
They will kill anyone but a well-armored tank in 2-4 hits. What's the catch? The catch is that trash monster attacks and spells hit *much* harder than before. Bosses also award considerably more reputation, although I don't have a formula handy for that. All monsters award reputation up to exalted, even if they did not do so in normal mode. Trash monsters award 25% more reputation than normal mode. The end boss is guaranteed to drop an epic item, in addition to a badge and the two superior items. For dungeons that are not level 70 in normal mode, the bosses use a different loot table.Įach boss has a chance to drop an epic gem. For dungeons that are level 70 runs in normal mode, this loot is the same. The trinkets, in particular, are very good.Įach boss drops level 68-70 superior (blue) items. They are also used for the best fire resist boots, gloves, chest pieces, and leggings in the game. Currently, it shows 7252 end boss kills for Mechanar, but only 322 for Old Hillsbrad Foothills.įor those who don't know, the Primal Nether is not the only reason to run a Heroic dungeon.Įach boss drops a Badge of Justice, which can be used to purchase general-purpose epic necklaces, rings, off-hands, shields, headpieces, cloaks, and trinkets. Click again to hide the detail.Comment by KathuckaThe drop table for this item has the interesting side effect of showing which instances are completed most often in Heroic mode. Click on the to show detailed HP and power values for all monsters in that area.This page is generated automatically from AdventureSpoiler, so any errors there will appear here.In cases where I haven't finished this procedure, only a range is listed. In cases where the power is not a multiple of 4, I have precisely pinpointed its value by increasing the monster level until the XP gains become constant.These monsters are included in the lists but not in the computation of minimum, median, or maximum power (because they appear so infrequently). "Maximum Power" is the power of the strongest monster in the area.The table is sorted by median power (descending). "Median Power" is the power of the average monster in the area."Minimum Power" is the power of the weakest monster in the area.It appears that the variation is as follows: In some cases, I have measured the exact amount of variation, which is indicated by the "±" in the table. The XP yield of the monsters does not appear to change, however. for a monster with 100 HP, any individuals of that species you fight will have anywhere from approximately 95-105 HP).

Important note: As of approximately August 22, 2006, the HP and power for a given individual monster will fluctuate by about ± 5% around their average values (i.e. Convserely, if your Moxie is worse than -6 relative to the monster attack, you'll always be hit, while above +7 you will never be hit (except for critical hits). To summarize briefly, if your hit stat (normally Muscle, but could be different for certain weapons) is more than +5 above the monster defense, you'll always hit (except for fumbles), while below -6 you will always miss.
#Goblin beancounter full
For full details on just how these power values affect your hit chances, see this HCO thread.Note that for semi-rare and boss monsters, the number listed as "power" in this chart is almost certainly not an accurate representation of the monster's actual attack/defense power for these monsters, the power does not seem to be directly related to XP as it is for normal monsters.The monster's attack power determines how likely it is to hit you, and the monster's defense power determines how likely you are to hit it. The monster's defense is usually somewhat lower. As far as people can tell, the power rating determines a monster's attack level.

With the advent of NS-13, the meaning of "power" is somewhat different.Of course, if you notice any problems, let me know.) Some of these numbers here are still based on old data, but the areas I have remeasured don't seem to have changed, so it should be OK. (Note that prior to NS-13, this was power/5 instead. It also determines the number of XP you get from killing a monster, which is just power/4. The power is an estimate of the monster's attack and defense skills.This list shows you how difficult each area in the Kingdom (not counting Ascension areas) is, as measured by the power of the resident monsters.
